Merge pull request #11 from SimonLeclere/patch-1
Improving blink generation, now allows as many images as the user wants. ^^ Thanks to @SimonLecleremain
commit
f91f9cff78
@ -1,35 +1,29 @@
|
||||
const Canvas = require(`canvas`);
|
||||
|
||||
const GIFEncoder = require(`gifencoder`);
|
||||
|
||||
module.exports = class Blink {
|
||||
/**
|
||||
* Blink
|
||||
* @param {image} image1
|
||||
* @param {image} image2
|
||||
* @param {number} timeout
|
||||
*/
|
||||
async getImage(image1, image2, timeout = 1000) {
|
||||
if (!image1) throw new Error(`You must provide an image as a first argument.`);
|
||||
if (!image2) throw new Error(`You must provide an image as a second argument.`);
|
||||
if (isNaN(timeout)) throw new Error(`The timeout argument must be a number.`);
|
||||
const img = await Canvas.loadImage(image1);
|
||||
const base = await Canvas.loadImage(image2);
|
||||
const GIF = new GIFEncoder(480, 480);
|
||||
|
||||
async getImage( ...images) {
|
||||
console.log(images)
|
||||
if (!images || images.length < 2) throw new Error(`You must provide an image as a first argument.`);
|
||||
|
||||
const GIF = new GIFEncoder(480, 480)
|
||||
GIF.start();
|
||||
GIF.setRepeat(0);
|
||||
GIF.setDelay(timeout);
|
||||
GIF.setDelay(1000);
|
||||
GIF.setTransparent();
|
||||
|
||||
const canvas = Canvas.createCanvas(480, 480);
|
||||
const ctx = canvas.getContext(`2d`);
|
||||
ctx.clearRect(0, 0, 480, 480);
|
||||
ctx.drawImage(img, 0, 0, 480, 480);
|
||||
GIF.addFrame(ctx);
|
||||
const ctx2 = canvas.getContext(`2d`);
|
||||
ctx2.clearRect(0, 0, 480, 480);
|
||||
ctx2.drawImage(base, 0, 0, 480, 480);
|
||||
GIF.addFrame(ctx2);
|
||||
|
||||
for (const image of images) {
|
||||
const base = await Canvas.loadImage(image);
|
||||
const ctx2 = canvas.getContext(`2d`);
|
||||
ctx2.clearRect(0, 0, 480, 480);
|
||||
ctx2.drawImage(base, 0, 0, 480, 480);
|
||||
GIF.addFrame(ctx2);
|
||||
}
|
||||
|
||||
GIF.finish();
|
||||
return GIF.out.getData();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue